gl renderer: Remove two unused uniforms
authorTimm Bäder <mail@baedert.org>
Sat, 10 Oct 2020 17:50:21 +0000 (19:50 +0200)
committerMatthias Clasen <mclasen@redhat.com>
Wed, 14 Oct 2020 19:06:12 +0000 (15:06 -0400)
gsk/resources/glsl/blur.glsl

index 7cccad2af108b328ef1f7c7c954c3b5586bbd58a..f782ab48cc10483770fda83372394fc6a192b65b 100644 (file)
@@ -25,9 +25,6 @@ void main() {
 }
 
 // FRAGMENT_SHADER:
-uniform float u_blur_radius;
-uniform vec2 u_blur_size;
-
 _IN_ vec2 pixel_step;
 _IN_ float pixels_per_side;
 _IN_ vec3 initial_gaussian;